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Eltako

This integration connects an Eltako Series 64 gateway to the nomos system Controller. Everything attached to the gateway – relays, dimmers, blind actuators, thermostats as well as paired EnOcean sensors and push-buttons – can then be used in the Controller like any other device: in rooms, scenes and automations.

Setting up the connection:

  1. Enable the integration:

    • Switch on the Eltako skill. The skill page then shows the list of connected gateways.

  2. Search for a gateway:

    • Click Add Gateway. The Controller searches the network for gateways and lists them with serial number and product type.

    • Gateways that are already configured are marked as such and cannot be added twice.

    • If nothing is found, check that the gateway and the Controller are on the same network. Alternatively, enter the serial number and the host address by hand.

  3. Enter the device code:

    • Enter the device code. This is the code printed on the gateway's housing – not the password of your Eltako Connect app.

    • Confirm with Authorize. The Controller signs in to the gateway and stores the access.

  4. Connected:

    • Once signed in, the gateway appears on the skill page with its product type, software version and the status Connected.

    • Then take over the devices – either all at once with the Initial Setup or one by one with Add Device. Both are described under Adding Eltako devices.

Notes on operation:

  • Change of address: if the gateway's IP address changes (e.g. through DHCP after a power cut), the Controller finds it on the network again by itself. The access key stays valid, no reconnection needed.

  • The stored code was rejected: this message appears when the gateway no longer accepts the access – after a factory reset, for instance. Enter the device code again to restore the connection.

  • One connection at a time: a Series 64 gateway only ever serves one connection. While the Controller is querying it, heavy parallel use of the Eltako Connect app can cost the occasional command. The Controller repeats them automatically, but it shows as a short delay.

Removing a gateway:

Use Edit → Delete to remove a gateway. The Controller asks whether the devices of this gateway should be deleted as well:

  • Yes: the components are removed from rooms, scenes and automations.

  • No: the components remain, but are shown as unreachable – they cannot be controlled until the gateway is connected again.

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